LCurry Audio
LCurry Audio
Audio Engineer / Sound Designer

About Me

Hello! I'm Leigh, a proactive and technically-minded Sound Designer with 5 years of experience in the video game industry. Currently based in Los Angeles, CA, I thrive on crafting captivating audio experiences that elevate the storytelling and gameplay aspects of games, leaving players immersed and engaged.

Having spent the last 5 years at Skydance Interactive, I've been deeply involved in sound asset creation and implementation, utilizing cutting-edge tools like Wwise and Unreal Engine. My contributions have been integral to the success of notable titles such as "The Walking Dead: Saints & Sinners" (2020) and its riveting sequel, "The Walking Dead: Saints & Sinners Chapter 2: Retribution" (2022). Presently, I'm excited to embrace new challenges as a Senior Sound Designer, shaping the upcoming VR IP, "Behemoth" (TBA), and preparing to transport players into an extraordinary virtual world.

Before embarking on my journey in game audio, I honed my skills in Voice Over Production as a Recording Engineer and Dialogue Editor, leaving my mark on projects like "Marvel's Spider-Man" (2018).

Thank you for visiting my website, and please feel free to reach out! I'm enthusiastic about connecting with fellow enthusiasts and collaborators who share the same love for immersive gaming audio.

- Leigh